Reward names come from Beebom’s October 11 report. Currency uses come from the older published shop material. Neither source is a current-server purchase or claim test.
What the reported Huss Valley code rewards mean
The full code-to-reward mapping is kept on the code-list page. This page explains how to interpret the labels and check what your claim actually supplied.
Scroll sideways to read all columns.
| Reward category | What to inspect after a claim | Not established here |
|---|---|---|
| Gems | Gem balance before and after | Exact awarded quantity |
| Gem Boost / Coin Boost | Any boost entry or timer shown by the game | Multiplier, duration, activation or stacking |
| Oh a Rat emote | Emote collection or selection menu | Equip controls or gameplay effects |
| First Title | Title collection or selection menu | Equip controls or gameplay effects |
Gems and Coins have different shop uses

The published ability shop labels prices in Gems; the item shop labels packs in Coins. That is why the currency matters when planning a purchase. An increase in one balance is not evidence that the other balance changed.
Those screenshots were reviewed on October 7. Use the linked ability and consumable references for their dated prices, then compare the current shop before spending. This code update does not verify that older prices are unchanged.
Boost amounts, timers and stacking

The inspected code report does not establish a multiplier, duration or stacking rule. Do not turn the words Gem Boost into a fixed Gem payment, or assume a timer starts immediately when you claim.
Look for the game’s own explanation before activating another boost or starting a session around it. If no duration or rule is visible, the timing remains unknown. This wiki does not calculate a farming rate from a reward name.
Check cosmetics separately from balances
If the game confirms an emote or title, inspect the matching collection. A cosmetic can be recorded as an unlock without assuming it also changes currency or grants an ability.
For Huss Valley code rewards, keep the claim response and each observed change together. That separates a reported reward from an observed unlock and makes later corrections possible.
Questions before you play
How many Gems does a code give?
The exact quantity is not verified here. Record your before-and-after balance and the game’s claim response.
How long does a Gem Boost last?
The inspected report does not establish its duration, multiplier, activation or stacking rules. Check the current game description of the boost.
Can an emote or title buy abilities?
An emote or title label is not a spendable Gem balance. The published ability shop uses Gems; compare the actual reward and current shop.
Sources & review notes
Publication or inspection dates are listed for each source. Reading a source is different from testing a live game.
- Beebom Huss Valley code report Guide report · Report dated 2026-10-11
Read October 11: FIRSTCODEEVER and HUSS4CODE are newly reported. Not redeemed by this wiki; quantities and boost timing remain unverified.
- Published ability-shop screenshot Published game screenshot · Report dated 2026-10-06
Visible cards show four Runner abilities, Gem prices, durations and one ability slot per role. Inspected October 7; no current-server purchase or timing test.
- Published item-shop screenshot Published game screenshot · Report dated 2026-10-06
Visible shop text shows one equipped item type and three charges per pack. Coin prices are per pack, not per charge. No maximum uses per match is stated.